Utaha spends the remainder of her arc in Saekano ♭ working with Tomoya to wrap up their story component, doing her most to both help their game reach its conclusion and also to maximise the most of their remaining time together as classmates before she leaves for post secondary education. It turns out that Tomoya’s actions, in choosing both scripts, is to subtly reject Utaha’s advances and make it clear that, while he respects here greatly as an author, he does not see her in a romantic light.Par the course for a talk about the whole season, I will use thirty images to look back through the turf that Saekano ♭ has covered during its run. However, the series ends at the eleventh episode, and while one could make the case that the second season’s zeroth episode drives the total episode count up to twelve, the anime proper only has eleven episodes. This Saekano ♭ post comes out of left field, and I was originally intending on writing something a little later.By all counts, Saekano and its successor, Saekano ♭ succeeds as a satire to the entire genre, framing it around Tomoya’s desire to create a love story despite having only rudimentary understanding of how love works from a fictional perspective: anime that take the genre seriously often come across as falling short or derivative, and as such, Saekano ♭ offers an uncommon and refreshing take on things to show what might happen if such stories integrated real-world variables into their progression. Whether it be the lengths that Utaha goes to in an effort to seduce Tomoya, or her sparring with Eriri on what constitutes art, it is clear that Saekano is well aware of tired conventions in this genre, shaking them up and simultaneously critiquing them in an anime where romance is secondary to poking fun at the sort of antics that typically are found in other anime of this class. Irony and exaggerations of the situations Tomoya finds himself in, accompanying his seeming disinterest in a real-world relationship, serve to illustrate the ridiculousness of the genre’s features as a whole. These elements, long considered to be detractors in an anime, serve a critical role in Saekano ♭: they are present not because of any inadequacies from author Fumiaki Maruto, but rather, to paint Saekano as a satire of the harem genre and its associated tropes. The characters’ conversations suggest an understanding of the value of artwork and what drives fiction, and yet, the characters themselves occasionally succumb to the same clichés they disparage, acting in ways that would seem irrational considering their self-awareness. Saekano ♭ is consistently inconsistent, turbulent and even self-contradictory at times. One of this season’s more interesting anime, Saekano ♭ has been met with positive reception overall for its wit and propensity towards a more natural direction, as well as for its self-referential humour in continuing from Saekano. This brings Saekano ♭ to an end, and admittedly, it was quite surprising to see things wrap up so quickly. When their third year starts, Tomoya is shocked to see Izumi as a student at Toyogasaki Academy. Meanwhile, Tomoya goes on a date with Megumi and later sees Utaha and Eriri off to wish them the best in their pursuits. Torn between Tomoya and their own futures, Eriri and Utaha choose their careers, leading them to work on a triple-A title away from Tomoya. Even as he attempts to make amends, Utaha and Eriri receive offers from Akane Kousaka, a manga artist working for a major game developer. Prompted by Iori to continue, Tomoya plans to develop another title, but finds Megumi growing more distant from him, learning that she’s feeling shafted by the attention Tomoya and Eriri have received from him during their development cycle despite all they’ve been through. Despite being unable to properly package their game for distribution, folks who buy the game finds much of it a pleasant surprise. The endeavour leaves Utaha exhausted and pushes Eriri to illness, although the culmination of their efforts is a warm reception at the Winter Comiket. Pushing towards their deadline, Utaha and Eriri are pushed to their limits as they work in a new character route, as well as the attendant artwork. “The courtesy of your hall is somewhat lessened of late, Théoden King.” -Gandalf, Lord of The Rings: The Two TowersĪfter three episodes, I noted that it would be interesting to see where Saekano ♭ was headed, and what outcomes awaited Blessing Software.
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